TU Delft
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2013/2014 Industrial Design Engineering Bachelor Industrial Design Engineering
Interaction and Electronics
ECTS: 7.5
Course Coordinator
Name E-mail
Dr. N.A. Romero Herrera    N.A.Romero@tudelft.nl
Contact Hours / Week x/x/x/x
Education Period
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Course Contents
The ongoing miniaturization of electric and electronic components has made them so small and cheap that they are now built into almost every consumer product. As a result products have become more and more digitally-based, with the user operating them through an interactive interface. This interface enables the user to access the functionality of such an interactive product by means of input elements (buttons, dials, switches etc.) and output elements (displays, speakers, LEDs, etc), which are coupled through electronics.

Interaction Design is the discipline of defining and creating the human interaction with products, services and systems, made possible by communications and information technology. It is aimed at optimizing usability and user experience by creating meaningful relationships between content, structure, behavior and appearance of the product. For this an interaction designer has to combine creative, analytical and technical knowledge and skills coming from a variety of fields such as graphic design, product design, electronics and software design, but also psychology, ergonomics, and ethnography.

Students will get a basic introduction to the field of Interaction Design (process, context, tools, technology) through a series of lectures on various topics. They will acquire hands-on experience by going to a complete design cycle of an interactive product. Finally, they will also acquire practical skills in prototyping interactive concepts in both a Digital Prototyping practical and a Physical Prototyping practical.
Study Goals
After completion of the course students should be able:

1. To go independently through a basic process of designing an interactive product, to make a selection from the tools, methods and techniques involved and to apply them accordingly ;
2. To conduct a basic user research and analyze and communicate its results;
3. To apply several aspects of graphic design, user interface design and informational ergonomics in the design of the user interface of an interactive product;
4. To conduct a simple user evaluation with an interface prototype and to analyze and communicate its results;
5. To design and built a both a digital prototype of an interactive product.
6. To design and built a physical 'experiential' prototype of an interactive product.
Education Method
The course will consist of the following elements:

- a series of lectures;
- an Interaction Design Project (groupwork), which consists of the following three phases:

1) User research, which involves analyzing the context of use;
2) User interface design, which involves designing alternative concepts;
3) Prototyping and User Evaluation, which involves building and evaluating a software prototype.

- a Design Assignment (part of the Interaction Design project, individual work)
- a Digital Prototyping practical (groupwork);
- a Physical Prototyping practical (groupwork);
The final assessment of the course will be based on the following items:

1. The results of the Interaction Design project (groupwork)
2. The results of the Design Assignment (individual work)
3. The results of the Digital Prototyping practical (groupwork)
4. The results of the Physical Prototyping practical (groupwork)

The final grade for IO2060-12 will be composed according to the following formula:

IO2060-12 = 0,4*Interaction Design Project + 0,1*Design Assignment + 0,25*Digital Prototyping + 0,25*Physical Prototyping (all grades should be >= 5,0.)