TU Delft
Year
NEDERLANDSENGLISH
Organization
Education Type
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2016/2017 Technology, Policy and Management Master Complex Systems Engineering and Management
SPM9235
Game Design Project
ECTS: 4
Module Manager
Name E-mail
Dr.ir. G. Bekebrede    G.Bekebrede@tudelft.nl
Dr. H.K. Lukosch    H.K.Lukosch@tudelft.nl
Instructor
Name E-mail
Dr.ir. G. Bekebrede    G.Bekebrede@tudelft.nl
Dr. L.J. Kortmann    L.J.Kortmann@tudelft.nl
Dr. H.K. Lukosch    H.K.Lukosch@tudelft.nl
Dr. S.G. Lukosch    S.G.Lukosch@tudelft.nl
Prof.dr.ir. A. Verbraeck    A.Verbraeck@tudelft.nl
Dr. I. Wenzler    I.Wenzler@tudelft.nl
Responsible for assignments
Name E-mail
Dr.ir. G. Bekebrede    G.Bekebrede@tudelft.nl
Dr. H.K. Lukosch    H.K.Lukosch@tudelft.nl
Co-responsible for assignments
Name E-mail
Dr. L.J. Kortmann    L.J.Kortmann@tudelft.nl
Contact Hours / Week x/x/x/x
8/0/0/0
Education Period
1
Start Education
1
Exam Period
none
Course Language
English
Required for
The project is mandatory for the Modeling, Simulation & Gaming Master specialization MSG) of SEPAM, but open to students from all other faculties and external.
Expected prior knowledge
Bachelor
Summary
The simulation game design project offers conceptual insights as well as ‘hands on’ experience with simulation-gaming (SG). SG is an established field of practice with proven value for instance in the field of spatial and urban planning, ecology, engineering and design, public administration, business management, learning, research and consultancy. The staggering growth and success of the video gaming industry has triggered the interest in simulation games – from paper based games to video games for learning and policy making - even more. Besides creativity and enthusiasm, there are no entry requirements. In this course, students acquire advanced knowledge in, and experience with, gaming-simulation for serious use, i.e. for policy- and decision support, organization and management and professional learning.
Course Contents
Experienced speakers, from consultancy organizations (s.a. Accenture), game designers and universities, will give lectures on history, future, design, typology and facilitation of SG. (We will discuss the role of computers and video games, but emphasis is NOT on technology!) We will have ample opportunity to try out a number of (role-playing, board etc.) games that hold powerful messages about decision-making and management. Most of the work will be done in small teams, in which students will develop their own (non-digital) game to support a real-life or mock up case of policy/decision-making or organization and management. In a small group, you will also work on a scientific question related to game design.
Study Goals
After completion of this course the student will have acquired knowledge and insights about:
The history, backgrounds, key-concepts, formats and applications of simulation games.
After completion of this course the student will be able to:
1. Design a (prototype) of a simulation game to be used for learning, research or intervention
2. Apply a game design cycle (or systematic design steps)
3. Define, conceptualize and construct the various game components
4. Facilitate simple simulation games
Education Method
(Guest) lectures, workshops, game-play, game design, writing an essay

Intensive workshops and group meetings

Student group work
Computer Use
Not likely; dependent on selected case.
Course Relations
spm9155 Advanced System Dynamics (4 EC)
spm0555 Agent Based Modeling of Complex Adaptive Systems (4 EC)
in4302 Building Serious Games (5 EC)
Literature and Study Materials
To be announced (books and articles on gaming/simulation and game design). Reading materials will be made available via Blackboard.
Assessment

Attendance and active participation during classes and workshops.
Evaluation of game design and project result.
Quality of the essay and active participation in the discussion
Enrolment / Application
Registration through BlackBoard enrollment
Special Information
Heide Lukosch (h.k.lukosch@tudelft.nl); Geertje Bekebrede (g.bekebrede@tudelft.nl)
Elective
Yes
Tags
Challenging
Design
Group work
Intensive
Project
Targetgroup
Master SEPAM students of the modelling, simulation and gaming specialization(MSG)

Elective course for students SEPAM, EPA, MOT, other faculties such as Architecture, Industrial Design, EWI etc.
Category
MSc level